![]() ![]() Open parsed Steam and Epic Games appinfo in Notepad(++) The program's main function is to automatically generate and install DLC unlockers for games and DLCs the user selects.Īdditional functionality through the use of right-click context menus that the user can also:Īutomatically repair the Paradox Launcher The program utilises the latest versions of Koaloader, SmokeAPI, ScreamAPI, Uplay R1 Unlocker and Uplay R2 Unlocker, all by the wonderful acidicoala, and all downloaded from the posts above and embedded into the program itself no additional downloads are necessary on your part! Then it provides a straightforward graphical interface utilising the gathered information. as I've said not my favourite task.Įither a fresh old-PFM schemata with Troy entries pops out from the nowhere, or you have to wait till I made it some day.īTW: with the next release Warhammer 1 will be kicked-out.CreamAPI (CreamInstaller) automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs. faction I have to make a new faction entry for the old-PFM schemata format. I know how to use the DecodeTool to create new entries for the schemata, but this is def not my favourite pastime. But they have already made it for Troy, so it could be used a groundwork.Īnd I will def not rewrite the pack reader lib which is using the orig PFM schema. There is a successor called "Rusted PackFileManager" but unfort they use their own schema, but which are well readable, but it's still another format. ![]() It looks like PFM is not updated anymore, which puts a spoke in my wheel, because I use its schemata for reading the data in the packs. But I am working on it from time to time. so it could work sometimes.Įxpect new release with the very basic tables. Watch out: if you edit values in the edit dialogs (thou some values seems to read properly), you might destroy something.Īs a rule: SaveParser writes the values in the same nodes again. It looks like that some value are already there but I am def not sure. Use Warhammer2 as game then load the Troy-savegame.įaction table does not work, so I recommend the Character table as entrance to the nodes. If you wanna edit Troy with the Embedded EditSF you can use SaveParser as navigation helper to the nodes. ![]()
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